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Old 05-31-2005, 11:37 AM   #9
Valg
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Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
Valg will become famous soon enough
One thing we emphasize heavily about the PK side of our game is that players can succeed with wildly different characters. If you punch up the most deadly characters, you see a broad variety of classes, skillsets, IC player groups, races, etc. If you poll our playerbase for the "most deadly" class, you get huge disagreements among diverse camps.

Too many PK systems devolve into either:

1) A caste system. Certain character types are first-tier, and PK success is essentially between those characters, with the rest as food. Newbies get slaughtered until they "learn" to build a character of the "correct" archetype.

2) A rock-paper-scissors system. Character A whips ass, except against Character B, who is unstoppable as long as he doesn't run into Character C, which doesn't happen often because Character C gets easily pummeled by Character A...

A good acid test is: "Can a skilled player rack up victories with any character?" Phrased in an alternative way, given a fight between two players of differing skill and differing characters, does the more skilled player still win if they somehow switched characters?
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