Re: Lpmuds vs Rom-based muds
I prefer ROM over any other codebase, although the first MUD I played for any significant amount of time was a Nightmare LP MUD.
A codebase/MUD is only "custom" whenever it is coded from scratch, anything else is considered a derivative of an existing codebase. You can't download a ROM and then "modify it" into being a custom codebase... it was always be ROM.
I wager most people that would try to pass a derivative off as an original are doing so in order to ignore the licenses that many codebases require you abide by (such as crediting the original authors of the codebase or not making a commercial profit off of it), but the act of doing so is breaking the law (along with any of the license conditions they may be violating).
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