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Old 08-01-2008, 06:51 PM   #6
Mabus
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Join Date: Jan 2006
Posts: 213
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Re: Huge development projects that never finish

Will work for coffee beans!

Just wanted to state that if you want help in designing a necromancer class be more then happy to throw around ideas in PM's, private forums, etc. You are a modified MERC/DIKU base, no?

To stay on topic, yes, timetables can go the way of the dodo. Once you open an alpha/beta with players it can be tricky to take care of bugs, ideas, requests, problems, forums, chase player levels, staff, websites and still stick to your original plans and schedules.

Use of planning/project tracking software and/or documentation is really handy. I mainly stick with "priority lists", and have gotten quite a bit done (But there's always more at the door!).
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