Re: Using Triggers (Yay or Nay?)
For me, I just don't see the fun in stripping down combat to a series of yes/no statements and turning what should be a beautiful dance into a scripted rigmarole that removes the need for instinct, visceral understanding and above all a sound personal ability and savoir-faire for making decisions as they crop up.
Perpetuating a status quo that requires a heavy amount of automation to fight is in my opinion a good way to throw up barriers to new players joining the combat scene. New players who aren't coders or don't have time to make systems or, above all else: Aren't interested in watching their screen fly by with no input - these players are not going to be participating in combat if your MUD requires automation to compete.
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