Well I dunno how most muds do it, but on the one I play, some of the shopkeepers don't respawn at all. Actually most of em don't. Because if they did, people would keep killing them so they'd repop with money, and everyone would be rich in a really short amount of time. So I figure the npc training thing would be a nice way to cause some inconvenience, but not total breakdown of the system.
Anyone know of any muds with balanced player-driven economies, or have any good ideas about how to make them? In fact that sounds like a good idea for another thread... *wink*
Edit (5 minutes later): Oops I meant the shopkeepers don't respawn until the mud reboots, which tends to be upwards of 10 days. This is what happens when I try to post when half asleep.
|