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Old 06-01-2002, 05:10 PM   #1
Chapel
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Angry

I would like a few opinions on the following concept. See I feel pretty much people will do mostly what you allow them too. So if in your administration you are lax, they will become lax, and roleplay goes out of the door. On the other hand if you are concrete, they become concrete, and again, roleplay may go out of the door for the pursuit of "perfection".

Now my question is based on this. When creating a storyline is it more productive to make it harsh, so people have to overcome obstacles and thusly roleplay. Or is it better to have a psuedo-paradise and then rip it away from them, or have it threatened in some way to see if they react in a roleplay fashion.

From what I've seen good - bad usually results in whining and OOC questions. But bad - god, is usually done through roleplay and teamwork. What are your opinions on the matter?

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