Define 'end badly'.
I've been in on dozens of player-led plots, all of which have been amusing. I either came out on top, or I died. Mmm. Neither of which I would define as 'ending badly' if the situation is well played from those involved.
I've had a number of staff led plots end in ****ing disaster, though, as most of the time seeing a Staff send an echo gives players the willies or causes immediate stupidness. Suddenly instead of fun roleplaying everyone is standing around like eager jackasses, waiting for the next uberstaff-echo.
I think completely staff plot-lines should only be occasional, world-shiftng events, while the quest for the perfect ale, the quest for the BONE sword of retribution and other small-scale plots should be helped along, but left more or less to the players.
Just my opinion, though. I've also had some amazing staff-led plots.
-WP
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