That cutlass seems fit for cutting boats in half! *chuckle*
As for the 'suspension of disbelief' discussion, I agree that there is a balance here. I (like many before me) like to see this in terms of realistic vs cinematic. All realistic makes the mud boring and wrecks the gameplay, and all cinematic makes you disbelieve the MUD world. Sometimes it's necessary to go in the cinematic direction to make the game more fun and playable, but the important thing is not going too far. The definition of 'too far' is naturally open for discussion.
|