Re: What turns people from RP?
Action and RP don't have to be mutually exclusive. If a game has mechanics that offer fast and furious combat as well as a carefully crafted narrative, you can easily have both. My theory is that the healthy way of promoting any behavior in a game is to make it fun. Instead of implementing rules that force people to role-play, make role-playing fun. I've seen it done, and done well in a game where intrigue and assassination went hand in hand. This is why I'm so adamant about role-play being an active, participatory activity instead of a table-side chat.
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