Re: Looking for a Balance/Affliction based MUD
We have been working on a timed non-auto combat for a while now. Time is affected by weapon type, attributes of the PC, training, number of hands used, encumbrance and other factors (down to the millisecond). Welcome to stop by and try it out. Appreciate any comments on it on our forums.
Still in "perpetual alpha" with a low player-base, but very stable. Close to 4,000 original rooms now, and growing. Free to play.
Address: throes.slayn.net
Port: 1200
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