Today, the Aquamancers and Geomancers of Lusternia were plagued by invisible parasites that infected their minds. When they discovered a cure, they realized that, as a side effect, their mental powers were enhanced.
Thus, the magi have developed a new skill set called (18 individual skills), which branches into two specializations from which the mage may choose:
(1) (18 individual skills) with powers to manipulate the thoughts of others, as well as join other telepaths in a mindnet.
(2) (16 individual skills) with mental powers to animate daggers, create force fields, or afflict terrible wounds on the body with a single thought.
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