Thread: Combat system
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Old 11-07-2003, 08:03 PM   #4
angelbob
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Join Date: Feb 2003
Location: Bay Area, CA, USA
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Heya! I *am* pretty familiar with DGD, LPC and Melville. That's mainly because I'm the author of the Phantasmal MUDLib for DGD :-)

DGD supports call_out but not heart_beat by default, but it's easy enough to build a heart_beat facility. Phantasmal uses a Daemon for that, or you could do it in your AUTO or DRIVER objects (the objects in your mudlib that interface directly with DGD).

Building a simple combat system isn't too bad. You could look at the 2.4.5 mudlib for DGD, which has a combat system and a heart_beat. But an interesting combat system, especially with magic and spells, is harder and requires a lot of design. If you've never done it before and haven't done a *lot* of reading, expect serious problems.
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