And there's more! There's always more.
- The Blade, Dark, Divine, and Shadow sects of the Empire have risen from their former Palace's ashes, resulting in another cabal option for players. With multiple echelons of power, political maneuvering for the throne, and the wide range of powers granted by keeping the Imperial Codex safe within their ranks, the Empire provides a host of opportunities for players.
- Transmutation has been expanded with new spells. Now, a lot of games will slap a new message on Fireball and call it a day, but that's not our style. Transmuters deal with the (willing or otherwise) alteration of living bodies, and Accelerate, Augment Toxins, Buoyancy, Desensitize, and Petrify Flesh provide original angles on this that you won't find anywhere else. Damage resistance you might want to cast on an enemy? Speeding up an enemy's reflexes? Making them pay in spades for being, er, drunk? It's all in there.
- Expanded, deeper racial helpfiles for several of our races. Background, typical speech patterns, and more all described in detail. Style matters.
Want to know more? It's all at
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