View Single Post
Old 05-24-2007, 03:47 PM   #8
Valg
Senior Member
 
Valg's Avatar
 
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
Valg will become famous soon enough
1) Edges are generally tweaks to well-tested abilities.  We have a staff of about two dozen to come up with ideas, and the people involved in the infrastructure and coding portions have over a decade of experience each, and have a deep understanding of what will or won't likely 'break' the system.   Judging by the distribution pattern and player discussions, there is no early favorite for a "best" Edge.  If one emerges, we'll adjust the magnitude of its effect, make it more difficult to earn, etc.

Also, not every character can choose every Edge-- they all have various prerequisites which can range from being a certain race, needing expertise in one or more skills, requiring a minimum level in some attribute, etc.

Not every Edge has the same 'price' in terms of overall achievement, and achievement can come in many forms-- roleplay recognition, defeating other players in combat, commerce, exploration and observation, earning elevated status within a cabal or religion, etc.  The system has diminishing returns along several axes, and the characters who reap the most benefit from Edges are necessarily quite well-rounded.  Any character well described by a single Bartle archetype ("just a killer", "just a socializer", etc.) won't excel there, in line with our game's general direction.

2) Re: Flaws: They are 'priced' such that a min-max player wouldn't touch them with a ten-foot pole.  The bonus you get for choosing one is intentionally not worth taking the handicap of a Flaw.  They seem popular despite this-- we're a roleplaying game with a strong PvP element, and a number of our players would take a Flaw or two for "free" to better fit a role, or just to show off.
Valg is offline   Reply With Quote