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Old 05-04-2013, 06:34 PM   #127
plamzi
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Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
Home MUD: www.mudportal.com
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Re: Do MUDs need to be "brought into the 21st century"

The list was just meant to illustrate that there seems to be a pretty wide level of comfort with games that present static 2D graphics. That wiki page is dated, for sure.

The Mafia Wars-style games you mentioned are the mobile counterpart of desktop browser games like . I have studied one such game in particular, , and what I'm imagining is something very much like a MUD server at the core of such a game, but wrapped in a UI that enables non-realtime and social gaming as well. It's basically an answer to what you're correctly identifying, for people who have outgrown the shallowness of a typical time-refill game.

As for the real-time UI, I am imagining 2D graphics and 2D animated attacks with overlaid real-time text that provides flavor beyond what the static graphics can show. Basically what I've already done with the Bedlam app, except that it won't have to support 500+ commands, endless numbers of NPC's, or an endless number of items, etc.
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