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Old 10-19-2002, 12:19 PM   #5
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
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Assuming the game has a dev shell, it sounds like a reasonable way to keep unproductive staffers from causing trouble in the live game.

My only experience as a full-time staff member was in a game that had no dev shell. Everything was done live. We were required to live up to some very strict standards, for which I am eternally grateful. Some of the staffers slacked off...and that caused resentment for those of us who worked like dogs day in and day out. But eventually the Admin wisened up (after a couple of YEARS..) and told the slackers to either put out or get out. Since the game I staffed for was a pay-for-play, and staff members got free PC accounts, it gave the slackers an incentive to work. No work meant you'd have to start paying for your PC account.
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