Re: The amazing robustness of NiMUD 5
I am adding a small side-comment. Mabus wrote:
Barring a physical server outage, other processes on the same server eating to much memory, or a MYSQL failure I firmly believe my code could run forever, but then again it is Java (CoffeeMUD derived, extensive modifications)... *chuckle*
I've never worked with CoffeeMUD, so I cannot comment on it. Java, on the other hand, was the language on which our game was written, and we've not had many issues that would cause a crash. I've only known of two actual crashes (one was power supply failure, the other a strange bug between our code and the VM), plus a few times the main thread hung, but that's it. And we're talking since Java version 1.0 here. For all its perceived "slowness", Java has served us very well.
Anasadi
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