Old Diku had them, I believe. The Merc branch of Diku, which came out in 1992, and which the majority of Diku muds belong to, removed the whole "death" aspect of deathtraps - instead they simply became rooms with no exits, forcing you to recall back to the temple. Circle and some other Diku derivatives retained the feature, and I suppose the occasional Merc-derived muds may have put it back, but we're still talking about a minority. Refusing to play a whole family of muds based on a feature which was removed over a decade ago is really quite silly, IMO.
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