Thread: Death Traps
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Old 03-27-2003, 08:37 AM   #15
Tamsyn@zebedee.org
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Personally I dislike any deathtrap which causes you to actually die. Ok so let me rephrase that...any TRAP which does so. Especially if the effect is instant, not giving the player the chance to react.

Traps should always have warnings. This does raise a problem though. You can find general inconsistency between coder's warnings. You might see a monster with a description 'this is a really huge monster, you can barely summon the courage to approach it, whatever you do don't annoy it' that turns out to be medium level. on the other hand you might get a small warning 'you hear some loud noise to the east' to find an aggressive high level monster awaits you.

Then there is the issue of how to give a warning. The most effective (non-tacky) ways are probably:
room 'chats' (ie timed messages)
a sign appearing as an object

So to sum up, I think traps make things more interesting, they certainly encourage players to look around carefully, not just to run head first into new areas. But they need careful monitoring to keep them fair.
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