Re: Design and Success
I am one person who is attempting to do just that, i intend to market to a non core audience and so such outlandish things as force the use of 1 client only, the use of a specific font, use of sound and lots of static images and also having very little in the way of builder hand crafted areas.
I do not mind that everything that i am doing is going to alienate a lot of existing mudders. There are a lot of other people out there who play text games, that a lot of the mud dev community has overlooked as a source of players.
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