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Old 03-17-2008, 11:20 PM   #42
Milawe
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Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
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Home MUD: Archons of Avenshar
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Re: Guidelines for an RPI mud.

I think another big difference might be that when we get someone from RPIs (or any other game), we're just glad they found our game and enjoy it. If they move on to another game, we're just glad they spent some time having fun with us and hope that they have fun in their next game, even if that other game is my hated WoW. *mutter* Whereas the poster above seems to be viewing getting a player from another mud as some sort of graduation ceremony. "Welcome to RPIs! You'll never leave again because there's nothing better." I hate to rain all over your parade, but we share players. We even share players with MUSHes and MUXes. We even have players who came from RPIs and have had high builder, coder and admin positions in RPIs, and we also have players who have gone on to be builders on RPIs. Most players interested in RP aren't interested in whether a game is an RPI, and RPEI, and RPXSELFLKJSEF or whatever. They're interested in whether or not the RP in the world is enforced. Everything else is game mechanics, style and preference for them.

Before the implication that we must be jealous of RPIs because they're taking away all our players, I never even thought about who comes from an RPI or who doesn't come from one. Possibly it's because I hadn't bothered to keep track of who came from which mud, nor have I ever thought that "our RP is superior to other games, so once they come to Threshold they never go back". I think it'd be the height of stupidity and arrogance for me to actually believe that never occurs. I know that we share players with several of the RPIs. Sometimes they put more time into their RPI, and sometimes they put more time into us. It really depends on how things are going. There are other players that we have from RPIs that play only our game, and I'm sure that there are players from our game who now play an RPI exclusively.

For a ton of players, RP enforcement is what is the defining line for them. After that they just look for mechanics.

Ultiamtely, RPIs really consist of a handful of muds and a handful of players in the grand scheme of things. I doubt that RPIs are stealing all the players out there.

Anyway, this conversation has degenerated to the point where it's not worth continuing. At least some progress was made before it got derailed, though!

Last edited by Milawe : 03-17-2008 at 11:28 PM.
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