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Old 04-20-2005, 08:27 PM   #1
Raewyn
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Join Date: Feb 2005
Location: Chicago, Illinois
Posts: 8
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Dear TMS members,

Given today's current technology, would it be within tangible reach to create an in-game logging system that could record essentially everything that is sent through the main program? Player actions, game states, objects, mobiles, gold -- enough information so that if needed, an administrator could set the time and place and be able to "replay" exactly what happened and when, being able to move and view events as a separated third-party.

By all purposes, one could "travel back in time" and determine how a bug was exploited, why the government collapsed, or even just follow up on a major player event. Someone could go back to obtain as close to historical accuracy as possible.

Though the applications for it may be slim, could it be done? It would not just read plain text scrolling, but the actual commands that were executed and when. Essentially, all it would need to record is the state of the game and what was going on at the time. How much space would the stuff take up say, over the course of 5 years running 24-7?
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