Re: Creating an economy
You do bring up a good point. While I don't think that the amount of money tied up in absent users would be a significant percentage, I guess it could add up.
To offset this, I would guess that there could be a couple of mechanisms in place that returns gold back to system:
1) Charge a fee to store money in a bank. While it's safe and unlimited, it will cost you a small amount. Keeping your money in a bag that you carry around means that you have to carry it around and you also can have it stolen. So which do you choose?
2) Have a system in place that players that are absent for more than 30-60 days have their money temporarily returned back into the system. When they log on, it's returned to them. In the case where returning the money causes a negative balance in the money daemon, so be it. The money daemon won't be able to dish out any more money until it's out of the red.
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