Re: Turn based combat ideas?
Thanks for your input, thats an interesting idea for a battle system! I found a video on youtube that pretty accuratly shows the type of system I am wanting to mirror, .
Let me mock up what it'd look like on the pretend client end:
[Cave enterance (Exits: N, S)]
> N
[Cave 1 (Exits: E, S, W)]
> E
[Cave 2 (Exits: N, W)]
> N
[Cave 5 (Exits: N, S)]
You notice a Cave troll and bats in the cave.
> Engage Cave troll
==========================
From here, you enter combat, putting you in a new room instance seperate from Cave 5. The cave troll only has about have your speed, so you are able to attack twice a often.
==========================
[Cave Battle field]
HP: 100
Mana: 50
Cave troll HP: 200
Options:
Attack
Defend
Special
> A
Attack options:
Jab
Slash
Heavy swing
> Jab
You hit the Cave troll for 50HP.
Options:
Attack
Defend
Special
> A
Attack options:
Jab
Slash
Heavy swing
> Heavy swing
Your miss the Cave troll.
The Cave troll hits you for 150 HP.
Options:
Attack
Defend
Special
> S
Special options:
Magic arrow
Inferno
Blizzard
> Inf
You hit the Cave troll for 300HP.
The Cave troll dies.
Awarded:
25 EXP
5000 gold
==========================
At this point, you exit combat, and are returned to Cave 5.
==========================
[Cave 5 (Exits: N, S)]
You notice bats in the cave.
>
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