Yeah, that's one way to do it. It just comes with more problems than it's worth in my opinion.
Yeah, that's why I think our system works without letting them play mortals. There's a lot of in-role playing to be done as an immortal, in addition to behind the scenes stuff.
It makes a game not fun? That's interesting. All four of our games have decent playerbases for a text MUD, with all four peaking at least over 100 simultaneous daily. Is nobody having fun in them? How about Shadows of Isildur? Are the roleplayers there not having fun because of the logging they do? How about Everquest? They use extensive logging. Are the 400,000 people playing Everquest not having fun? I think you're projecting your strong feelings about the matter onto everyone else.
--matt
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