Re: muds doing things differently
I've got a few ideas for doing things differently, as far as advertising goes, with Tears of Polaris... but not yet ready to disclose those ideas.
I will say that we, as in MUD administrators, need to look at doing things differently to get a new group of players. The Java clients, which are becoming more common, is a good start to make it easier for new players to try out the games. The bigger games, that can afford traditional advertising, is also a help to us all as they bring new blood into the genre as a whole.
We need to look at what the big graphical games are doing and see what makes them thrive, besides the obvious of they have pictures. One aspect is just the easy of getting into it, clicking on things is much easier than learning a million different commands. For a MUD that is hard to beat, but with good intro systems and Java clients(customized for each game is better) we can lower that barrier to entry just a little. Of course we don't want to go too far, we want to make starting easier but keep the depth that makes MUDs unique, that is a hard balance to strike.
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