Well, what i want to design goes a bit beyond mere chatbots.
The reaction of the mobs should be based on a true analysis
of the contents of the sentence, not just its form. I think it's
possible to create a system which recognizes the sentences:
"Master Dunn has plotted against the King." and "The crown is threatened by a conspiracy lead by the Master of Guards" as containing approximatly the same meaning - that is not possible with a chatbot system, which only creates stereotypical reactions based upon substituting certain parts of pre-made phrases.
I had planned for the reaction to be a conventional mobprog,
but the combination with a system like Alexander's sounds really appealing to me - and the possibilities immense for a new kind of exchange with mobs.
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