View Single Post
Old 05-26-2008, 01:21 PM   #10
Aeran
Member
 
Join Date: May 2005
Posts: 208
Aeran is on a distinguished road
Re: custom clients. Good or bad?

The question is if you actually want to have macros/triggers . My opinion is that if you feel the game you design requires the player to write macros/triggers then you might need to ponder what the game is about. The game should probably be designed so that triggers aren't needed.
Aeran is offline   Reply With Quote