Even I, as a MUD administrator, am enticed to play MMORPGs. I'm a huge World of Warcraft fan. But my point is: It's not necessarily an either/or proposition. Yes, MMORPGs may eat into the time players might invest in playing a MUD. But what MMORPGs have in graphics, they often lack in evolving storylines (which text games can implement far easier) and tight-knit, cohesive communities among players.
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