Re: What Happened to Player Owned Housing?
I assign every player 10 stores, each of which can hold up to 25 items, and that seems to work out okay. You could cosmetically describe the stores in any way you like (or even allow players to choose or customise them) - perhaps as furniture, or physical buildings, or even secret caves (if located outdoors). Then you just prevent people from dropping equipment elsewhere, or have it automatically swept away after a while (I'd suggest the former though, as your players will be used to dropping gear on the ground, and it's a bit unfair for them to lose items when they forget).
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