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Old 01-13-2006, 03:33 AM   #85
Anitra
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Join Date: Sep 2005
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the_logos @ Jan. 12 2006,19:18
That is exactly why the definition is set as 'in game benefits', and not 'making a profit'. Additionally it is how the DIKU licence, which, whether you like it or not, still governs the largest part of mud owners, makes the distinction. And this is a website for muds.

As you say, it is impossible to establish whether a company makes a profit or not, or even if they are aiming at a profit or not. No doubt gameowners like Vryce would lie through their teeeth about that part, if it gained them any advantages.

However, I doubt that anyone would get very rich by selling a couple of t-shirts or mousepads with their game logo from their website. The real big money, as you well know, you'll get from selling the in-game benefits, because that is what players will keep paying for.

Again, the definition is specifically chosen because it is practical, easy to track and also makes good sense.

And again, an easy way to separate 'free' muds from 'commercial' ones is what a lot of people would like to see, whether you like it or not.

I still don't understand why you are so against this. A lot of players obviously love your system. So what is wrong with showing up front which system you use?
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