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Old 03-01-2007, 09:02 AM   #16
Malifax
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Join Date: Mar 2006
Posts: 108
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I agree wholeheartedly with the idea of interactive bots. We have them in Inferno and they're great for imparting information and spinning off large auto-quests. As I said, player interaction with gaming worlds is the key. MMO developers have gotten this concept. I'm not sure if it's a case that MUD developers haven't or they just haven't moved into that space. I don't think it's an issue of laziness. MUD developers just don't have the resources and manpower available to the big companies that dev MMOs. If you had a team 20 desigigners and a couple dozen full-time coders, you could build a MUD where every object in the game spawned an auto-quest. As it is, and the same goes with most MUD builders, it's just not possible. In this vein, I'm more than willing to help form/join a team of designers and coders aimed at building a REAL next generation MUD. I have lots of time to put into it. f a bunch of us collaborated we could do something big.I just don't think there's much interest.
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