Re: Looking for group/party oriented MUD
This first MUD I ever played had no list of areas at all, you learned about places by talking to others/exporing/dying. The consider was only very basic, you needed a "lore" skill to really see if a monster was much stronger than you. A death took about two weeks of solid playing to recover and eq didn't save. There was no color and only about 10 skills. It's appeal was it was perfectly balanced and being LPC every mob was an adventure in itself. It was still the most fun MUD I've ever played but that's probably because it was the first .. the "magic" is never quite the same on your second and subsequent MUDs. I found it using "gofer" on a 2400 baud modem. Lol, I sound like an old man talking about how tough it used to be walking to work barefoot in the snow
Oh, the mud in question was the original Valhalla (not the VME one - this one closed its doors in 95/96) if anyone remembers it.
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