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Old 02-29-2008, 12:51 PM   #7
Delerak
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Join Date: Apr 2003
Name: Dan
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Re: Slavery system on Darksun.

Well here's just an obvious few that make it much different.

-Each slave looks different based upon a set of variables in the code that generates a <x>, <y> <z> short description. You can also change the long description of the slave if you feel the automatically generated one isn't long or descriptive enough.

-There are dozens of different types of slaves, so if you buy a muscular work slave he'll have a high strength to carry lots of weight for you. If you buy a soldier-slave, he won't necessarily have high strength score, but will have the skillset to survive a fight.

-There is a programmable patrol that you can set your slaves to perform. Slaves also have a happiness meter on them that can't be checked without psionics being involved. If their happiness goes to a certain low point they will start to disobey orders and talk ****. Eventually they'll try to run away. The patrol code allows you to tell a slave to start at room X, and to walk between it and room Y. back and forth until you tell it stop. This is useful in that soldier-slaves are coded into your "clan" and if they are in an enforceable area where someone is not in the "clan" or is "wanted" by that clan, they will attack and subdue the target and take them to the nearest jails.

Ther's lots of other stuff, but since we're still in Alpha, I won't reveal all the cool **** we're doing.
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