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Old 05-30-2005, 04:24 PM   #48
KaVir
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Join Date: Apr 2002
Name: Richard
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Except that everyone who pays would have access to exactly the same weapons, so they'd all be on equal footing.

If it's possible to buy things which cannot be earned for free, then obviously such things would detract from the skill element (the exact amount varying from implementation to implementation). If such advantages were negligible then players would be unlikely to buy them, rendering such a payment system ineffective.
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