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Old 07-07-2003, 11:20 PM   #42
Eagleon
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Join Date: Apr 2002
Location: Milwaukee, WI
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The thing I think we're missing in current AI is goals and barriers to those goals. Some sort of incentive in the bot's programming to do something, anything, other than respond when the other person types, combined with blocks that would require the AI to develop more than just a 1-2 approach to things. The ability to know whether something is a block or not is also essential. This would not only make it more efficient at attaining the goals assigned to it, it would also make it go through the side-topics that humans have to in order to really learn something. Humans can not only learn that 1+2=3, but also the rest of addition, and that 1+2=3 is the same process as 5+26=31, and that this is actually both signifigant and useful for doing other problems.

Assign the goal of language and knowledge, and the bot could eventually see that in order to learn how to speak, it has to pursue topics the person it is talking to mentions. Assign it avoiding being killed, and number of kills in a FPS, and a bot could learn to learn where the powerups are, when to use which guns, and maybe even some more advanced tactics.
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