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Old 08-18-2008, 04:04 PM   #6
Kylotan
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Join Date: Jun 2003
Location: Nottingham, UK
Home MUD: Abattoir (Smaug)
Home MUD: ex-Jellybean (Smaug)
Home MUD: ex-Dark Chambers (Merc)
Posts: 174
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Re: Why so few Mud Making Programs/Websites?

Hi Svarn,

No offense intended, but I think that wanting to make new muds without doing any coding is generally a case of vanity. People think that their areas or descriptions are so interesting that it will make their game stand apart from the rest, but this is very unlikely to be true. As much as people will prefer good areas over bad ones, the game will stand or fall based on the underlying systems that allow you to interact with that world. And if you're unwilling to get into any sort of coding, then the gameplay is going to essentially be very similar across all such games. Simply adding updates is not the same as "handling the coding aspect", as programming a game is not a deterministic path from start to end, but a long list of decisions about which features to include and which not to.
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