Re: Can MUDs implement range/distance?
Names are nice, obit. Plug or no, names are nice.
I think at this point it's worth mentioning that blind players are a significant-ish portion of the mudding community, and that there's no reason at all why these kinds of things can't be made blind-friendly--go look at godwars2 for a proof.
Unless you use a graphical display with a refresh rate smaller than the time it takes a projectile to leave a weapon and hit something else, you can fake a lot of the algorithms I think you're using. Not sure how far real 3d algorithms goes in this case.
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