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Old 05-13-2008, 04:23 PM   #28
ShadowsDawn
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Join Date: Apr 2008
Home MUD: New Worlds: Ateraan
Home MUD: Threshold RPG
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Re: Quick, short descriptions

It's possible that you could code up an additional flag that is applied to characters and objects that are 'famous'. It can be toggled by a command in the game.

The flag denotes whether or not the player want their character to recognize these 'famous' items on sight, and if the item has a 'famou' flag & desc, that one is shown to them as the short desc instead. Or, perhaps, they still see the generic (maybe with an extra tidbit added to denote it seems familiar), but when they look at the item closer the long desc has an additional section that mentions that they recognize it as whatever it is supposed to be.

This sets up a convention though of walking into the room is just a quick glance around, and then actually looking at it makes it more regocnizeable.

Ex:

Player with flag toggled off:

sdesc: a black hilten longsword inlaid with silver.
ldesc: desc of the sword

Player with flag toggled on Option 1:
sdesc: Excalibur
ldesc: desc of sword

Player with flag toggled on Option 2:

sdesc: a familiar black hilted longsword inlaid with silver
ldesc: desc of sword You recognize it to be Excalibur.


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