I'm a big classless fan.
But then I'm not coming from a PvP background either, I'm coming from a IF/Sim background. So Instead of making sure that the skills are balanced against each other, I need to make sure that the different groups offer as much fun as the other one do.
I have five different classes of skills: Combat, Magic, Thieving, Social, and Crafting. The challenge here, Is I want someone who has had 15-20 hours of playing to have the opportunity to have the same money earning ability as any other player.
So if you've trained exclusively in combat skills, you should be able to make X amount of gp in an hour after playing for 15-20 hours. But then if you've trained exclusively in the crafting skills you should be able to make the same amount.
Basically, Money is Power.
But at the same time, I have to balance the skills by having them be unique and fun to do.
*shrug*
-Ashon
|