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Old 06-10-2009, 02:41 PM   #5
Nymeria
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Join Date: Apr 2008
Posts: 71
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Re: A Song of Ice and Fire MUSH

Given that the setting is based on a work of fiction, rather than an RPG setting, I think it makes sense to have a game where story-telling is the primary focus rather than statistics. Most MUSHers are are interested in roleplay that consists of good writing, without the assistance of, for example, an emote system.

That said, there's no reason that a MUSH can't have stats, skills and coded ways of conflict. In fact, we do have stats and skills, and we have a coded jousting system and a coded rumor system for gaining and losing influence at court.

We are also working on a renown system that will run side-by-side with the influence, and after that we will be looking at coding melee combat if that is something we can manage to pull off. But the intention will always be for these systems to just be there as extra flavour for those who want to use them. The co-operative story-telling aspect is the focus of the game.
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