It seems we all agree that we are our own worst critics. I learned some time ago that if I continue to critique my work until I think it is 'flawless' (never happens imho) it becomes something differrent than I intended.
I listen to my instincts and try not to overdo the dramatics in my designs. Just because I'm not totally pleased doesn't mean some players won't find it amusing.
Take Molly's suggestion - let the area sit for a few days and come back at it. The time away will give you and idea what you need to add to bring a little adventurous pizazz!
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