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Old 02-28-2003, 04:28 PM   #11
OnyxFlame
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Join Date: Aug 2002
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Actually I kinda like the idea of skillrot. It'd keep some guy from trying to learn EVERY skill in the game pretty effectively. But if you're gonna have skillrot, it should be very slow compared to how fast you can improve your skills, and the speed of rot should be based on how good you are at the skill. I mean if some guy learns how to smith every metal item in the game, stopping smithing for a few game months or years shouldn't seriously impede him.

The way it'd get the most annoying I think is if it happened to spells and mages typically learned 70+ spells. Can you imagine spending more of your time trying to keep from forgetting all your spells than you spent trying to learn new ones? Ugh.
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