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Old 10-08-2008, 01:26 AM   #4
StarStorm
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Re: What makes the perfect _Necromancer_?

What makes a necromancer? Well, you wanted thoughts:

First, I agree that necromancer is in and of itself not evil.

Second, I agree that undead pets should be part of it and if possible, useable for groups.

All that said, I'm actually inclined to agree with Kereth that, for grouping, "death" damage as well as unique debuffs. There's also the possibility of unusual buffs: in the context of the mud you are working on, it could offer no unconciousness or a greater leeway of negative hit points.

Perhaps a blend of undead and blight/disease would be worthwhile?
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