Re: Veterans of Roleplay Intensive MUDs
Oh my god. It's the set of features that make the roleplay intensive. Permadeath being the main one. If your character is permanently dead that's more intensive then if he can die over and over and keep coming back right?
It's pretty damn simple. The way the RPI Mud's code the features and have it set up make roleplay more intensive for the player. You will be far more invested in a character that will be gone forever rather then a character that if you die with gets resurrected at the Temple of Whatever 112th God of that mud.
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