Thread: Rapture license
View Single Post
Old 10-01-2003, 01:10 PM   #61
malaclypse
Member
 
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
malaclypse is on a distinguished road
I never called you a communist. I simply believe your views are biased by a belief that MUDs should be socialist institutions. Read more to see what I'm talking about.

To assume that cheating immortals would be received by the players the same way as a commercial MUD is just ludicrous. Games where the admins cheat are often quickly abandoned by the disenfranchised players. Commercial MUDs don't have this problem. I can only assume its because players don't actually consider the two equal.

I'll repeat myself once again, Molly. You cannot buy political power in IRE games. This argument is completely irrelevant. If you could buy political power in the game, I'd actually be agreeing with you right now. Matt made a good point earlier, which I had to repeat for you, and now find myself repeating yet again: You cannot sell the point of the game, otherwise you compromise the quality of the game. The things for sale in Achaea are not the point of the game.

Wow, theres a giant leap in logic... so you're defining "good players" as people who can spend all day on the game, regardless of any other quality? I'm assuming thats what you're doing, unless you think it actually requires skill to achieve in your standard free mud? You also go on to define as "twinks" anyone who decides they want to support a commercial mud? Basically what you've done here is insult the players of commercial muds, while praising the people with the patience to type kill goblin for hours on end. And you still try to claim you have nothing against commercial muds?

Why not? I've always considered it possible to make a far greater game with a few thousand dollars than with no money at all.

And I still maintain that its more fair to offer in-game achievement in exchange for multiple OOC commodities rather than just one. I like the fact that if I have all the time in the world, I can log onto Achaea and earn credits by spending my time enriching the community... or if I don't have time because I'm working all day, I can spend $10 and get the same credits.

I agree with the first part of this statement, that you have more freedom as a free mud owner. There are lots of things designers like to do that players hate, and in a commercial setting you have to steer clear of those. But the end of your statement is once again filled with charged words. It is the goal of both types of MUDs to "make a quality game that attracts good players", its just that free muds can be more selective in their definition of "good players". Both, I should hope, would keep quality as a goal.

- Ryan
malaclypse is offline   Reply With Quote