I second that it is truely harder to find good builders for a game that is supposed to becoming commercial, but is developed by a "not established" company that cannot afford to pay builders (or coders) than it is to find builders for a free hobby game.
We've had lots more trouble finding builders for "aeonfalls" (commercial) than we ever did with "sharune" (free).
It is also probably a lot caused by the fact that most of the commercial games in development aren't opened to players. At sharune we got almost every good builder from the playerbase in the running game. Most of them were longterm players as well. "Searching" for builders on mud community sites never got us a single serious person as i can remember.
All you get are people that want to be "enforcers" or whatever silly thing they call it. Basically they just want a phat immortal to wrec havoc with.
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