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Old 05-01-2006, 11:44 PM   #5
Shane
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Join Date: Apr 2006
Posts: 159
Shane is on a distinguished road
That was hilarious!

If I were to be interested in making a mud, I think I would volunteer at Accursed Lands if they would have me. I think a good mud needs a lot of people to work on it and a distinct vision of some sort. I would be truly amazed if a mud engine came out that was both truly powerful and had the capacity to be started up out of the box and run by someone with only limited coding experience.

Believe it or not, my interest is not in being a mud admin though. My interest is in facilitating the creation of a community to step into the growing gap between Diku and LP and the more advanced engines, most of which seem to be inexorably moving towards private use and inaccesible licensing fees.

No offense! Heck, if I could bring down 100k a year for a program I would too.

A big part of what has formed this hobby though is the up and down interchange between players and coders - coders who game, and gamers who code, and how the two distinct crowds contribute in their own special ways and interact and create one community. This dynamic simply is not going to be available if the hobby continues to move towards privately owned, licensed engines that are light years outside the reach of the typical hobbiest.

And thankfully we're not quite there yet, so that's a good thing.

Thanks for your input! I am not by any stretch of the imagination biased against the industrial strength software, and who knows, out there somewhere may be a sugar daddy willing to sponsor some sort of a wizarding process so people can work their way into coding on a Rapture based mud just like the good ol' days.
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