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Old 05-03-2006, 10:40 AM   #15
Shane
Member
 
Join Date: Apr 2006
Posts: 159
Shane is on a distinguished road
Name: Dead Souls
Function:
Pros: Ease of installation, cross platformer.
Cons:  *shrugs*
License:
Comments: Take a look at the intall FAQ:

Name: Inferno
Function: Handles all networking issues and offers a powerful object-oriented interpreter layered on top of the server. Install, log in and start coding.
Pros: Ridiculously stable. The language is simple, sort of a cross between Python and JAVA, and was built for the sole purpose of creating virtual text worlds. Contains a huge, rich set of predefined script functions for handling object location, dynamic string substitution, and just about everything else. Object specification is built in.
Cons: Largely undocumented. Runs in RAM.
License:
Comments: The Inferno platform is a highly modified version of Lamda MOO.  .

Name: LpMud
Function: Server software for telnet with included interpreted language based on C.
Pros: Free to use, widespread support.
Cons: Older codebase, may not be used commercially.
License:
Comments:  Here I would attempt to break down anything and everything anyone had to say about their experience with the software being discussed, including perhaps for LpMud the difference between the driver and the mudlib, for example.

Name: Rapture
Function: Handles all networking things required to run a mud, allowing you to concentrate on the actual world development.
Pros: IRE gives really good support, thanks a lot for that Matt and Chris.  Relatively simple(yet powerful) language that is designed specifically for muds.  Stable.  Can be used for commercial games.
Cons: Expensive.
License:
Comments:  We use this for and it has sped up development quite a bit.
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