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Old 06-18-2009, 01:19 AM   #7
locke
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Join Date: Jan 2009
Home MUD: nimud.divineright.org 5333
Posts: 195
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Re: The amazing robustness of NiMUD 5

NiMUD's OLC has appeared in thousands of active online games, and many of our features have been cannibalized over the years. I had recently received complements from our players who have actually taken the time to get to know the game. I doubt anyone who claims it hasn't been a success is being anything less than a troll.

39 consecutive days is a great example of a robust service and platform. My webserver is forced to reboot more often than the MUD server. Of course the MUD maintains connectivity through soft-boots. It also constantly updates thousands of concurrent script instances during its uptime. Some of the scripts involve many of the features used by players, and execute the same command functions that players do. Additionally, actors and objects with active scripts interact with each other, fight with each other, produce objects, and perform tasks that players do. I remained connected for three days during the aforementioned period, without issue.
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